Paul Hanaoka is a Design Manager at Liferay, based in the suburbs of Los Angeles, and serving the North American teams. His passion is at the intersection of design and technology; unifying and streamlining processes, tools, and systems to help everyone design more effectively.
In Part 1, Paul explained the basics of the terminal, shared a few productivity hacks to get you started, and how to choose a code editor. In this part, he’ll continue with the topics of version control (Git), HTML and CSS, semantic code, and a brief introduction to some key engineering principles.
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For the purpose of this two-part series of articles, we’re going to assume the answer for “Should designers code?” is “It depends.” In this first part of the series, we’ll take a look at getting comfortable with the command line and text editors.
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A practical guide to using Figma at scale: for large teams, enterprise and B2B. Small improvements in efficiency can lead to huge increases in the effectiveness of your design team.
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