In this article, Aleem Isiaka explains how the internals of Node.js interact with one another and explore the project repository for Node.js on GitHub.
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This tutorial demonstrates how to create a simple cryptocurrency, called smashingCoin, using the concepts of JavaScript classes and Node.js. Give it a try — it’s simpler than you think!
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This is the final part of a series on how to create your own multiplayer text adventure engine. Today, we’ll focus on adding chat support to the text client from part 3. We’ll go through the basic design of a chat server using Node.js and socket.io, the basic interaction with the UI, and how we’ve integrated the chat code into the existing UI.
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This third part of the series will focus on adding a text-based client for the game engine that was created in part 2. Fernando Doglio explains basic architecture design, tool selection and code highlights by showing you how to create a text-based UI with the help of Node.js.
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Welcome to the second part of this series. The the first part, we covered the architecture of a Node.js-based platform and client application that will enable people to define and play their own text adventures as a group.
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Learn how to use Node.js and the Express framework in order to create an API endpoint — in the context of building an application that converts Markdown syntax to HTML.
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An introduction to the backend web application development process — discussing bleeding edge ES6+ JavaScript features, the HyperText Transfer Protocol, working with APIs and JSON, and using Node.js to build fast and scalable backends.
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For the past few months, I’ve been building a software-as-a-service (SaaS) application, and throughout the development process I’ve realized what a powerful tool Slack (or team chat in general) can be to monitor user and application behavior.
After a bit of integration, it’s provided a real-time view into our application that previously didn’t exist, and it’s been so invaluable that I couldn’t help but write up this show-and-tell.
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Ever heard of a text adventure? In this series of articles, Fernando Doglio explains the process of how to create an entire engine that is capable of letting you play any text adventure you and your friends enjoy. That’s right, we’re going to spice it up a bit by adding multiplayer to the text adventure genre!
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