The mobile application development landscape is filled with many ways to build a mobile app. Among the most popular are: native iOS, native Android, PhoneGap and Appcelerator Titanium.
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Animation makes games real. Movement adds excitement to a game and makes the characters more realistic. In this article, we’ll look at the Cocos2D library and how it supports programmatic animations in iPhone games.
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I love games and I’m a huge math nerd, so I made a new iPhone game based on a famous math problem called The Seven Bridges of Königsberg. I’m selling it in the App Store, but I also want to share it with everyone, so I made it open source.
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Geez! It’s already Christmas time? Yes, it is! The streets and houses of our cities are decorated with lights and trees, and hundreds of Moravian stars. We are dreaming again — of wonderful gifts, lots of good food (and drinks), by giant Christmas trees, at warm and cosy fireplaces, in old wooden houses, surrounded by white magical outdoors. Aren’t you?
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Testers are often thought of as people who find bugs, but have you ever considered how testers actually approach testing? Do you ever wonder what testers actually do, and how they can add value to a typical technology project? I’d like to take you through the thought process of testers and discuss the types of things they consider when testing a mobile app.
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Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Check out the likes of Nutmeg and Lunch Bug for some shining examples.
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As a designer looking to broaden your skill set, you’ve decided that learning to make native apps for Apple’s iOS platform is an attractive and potentially lucrative prospect. With a frisson of excitement, you start to do some research. The euphoria is short-lived however, as you quickly discover that unless you are an experienced programmer, the task is far from easy.
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Back in 2009, Smashing Magazine presented 100 (Really) Beautiful iPhone Wallpapers. In the meantime Apple has shaken the industry with iPhones 4, 4S and 5, as well as iPad 1, 2, 3, and not to forget to mention the brand new iPad mini and iPad 4 — devices that steal the show with the best ever displays and gigantic resolutions. Having your hands on these masterpieces, how about enriching your device with a high-resolution Retina wallpaper that makes your thingamajig look even better than it already does.
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The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.
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Some time ago I started a mobile app design review section on our company’s website. The idea behind this “Crit Board” was simple: if mobile developers want to create apps that people want to buy, they’ll need help with design and usability. But most of the time they can’t afford it. Developers can send us their mobile apps (iPhone apps, Android apps, Blackberry apps) along with questions and problems, and we (free of charge) will pick apart key usability issues, illustrate our design recommendations and post our findings.
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